This is one that I jacked from one of Nebby85's ports or something like that. C:\mymod\mymod.bsa)ĥ) Click the top browse button and choose the original bsa or if there were loose files, browse to the data folder and hit 'Use Folder'ĥ) For display name, enter the name of this mod the way you want it to display in dashboard memory managementĨ) Choose any 64圆4 png for the thumbnails.
If you get an error about missing msvcp110.dll, then you need to install the vcredist from the link provided in the download.Ĥ) Click the bottom browse button and choose a destination (e.g. bsa files and the data folder, remove anything elseġ) Open BSAOpt. If the mod contains folders that are supposed to be "dropped into the skyrim data folder" then move those folders to C:\mymod\dataĪt this point, the only things in the mymod folder should be any. (Check the More Info section of this tutorial)įor the sake of this tutorial, we will make a new folder for the mod's files -> C:\mymod This can get complicated if you have Skyrim installed as GOD. If this is the case then we need to extract the files from the original and repack. It is important to know if the mod is supposed to replace original files in the data folder. If it is known that the hi-res textures give poor performance on lower end machines, then you probably want to resize them using one of the image editors mentioned above to 1/2 or 1/4 original size (e.g. YMMV and only trial and error can tell you how well they will work. If the dds textures in this mod are too detailed (HD textures like 1024x1024 or bigger) then the Xbox360 may or may not be able to handle them. If it’s a weapon mod you should have no problem. Also you may find that torso and glove/gauntlet meshes distort really bad. Meshes that require body morphing usually meshes that have _0.nif and _1.nif variants (usually armour and clothing) don’t scale at all on the xbox YET. There is a flaw with converting certain meshes.